Thursday, April 15, 2010

Frog Update



Hey all, here's a quick little post showing what I'm doing with the concept art I posted. Right now it's still in its early stages of development. I'm making the general shape of the character, posed Da Vinci style for easier rigging. Once I've gotten this model to an acceptable level of detail, a friend of mine will take it and set it up to animate. Once he does that, I'll continue sculpting finer detail into the model as well as adding color and texture to it. Then, after meeting the approval of the man commissioning this, it will be set and ready to animate! Weeeoooo!

UPDATE: Changed the picture shown to the latest version
UPDATE: Changed picture again. Now shows the basic model accepted by my commissioners. Removed a toe and made some other more subtle changes.
UPDATE: Uploaded the colored and textured version of the Frog. Image isn't very big, but clickie for a better look anyway

Saturday, April 10, 2010

Concept art: The Garden


Some freelance work for a website that's looking for a mascot. Wants a frog character with some seed/plant influences. Submitting this one cause I'm pretty pleased with how the upper left sketch came out. Might revisit that one with a full make-over even if the design isn't accepted.

Friday, April 2, 2010

Step one: Basics

My professor for Advanced Modeling has pretty much told me I shouldn't show up to class and instead use my time to work on some really awesome model to add to my portfolio. Alright, I said, I'll do it. He suggested I model a dragon and spend a heck of a lot of time putting some major detail into it. So that will be one of my focuses for the next I-don't-know-how-long. I'll be doing it almost entirely in ZBrush, and I figure, why not keep a little progress diary here on mah blog?

So here's the first post and the first step. I've got a couple of screenshots here showing what I have so far.



This here's a rock. Yup, look and marvel at the mound of hardened earth. This will serve as the setting for my Dragon. What I have here currently is really just an idea. I think I'll probably end up adjusting it as the model starts taking form. For now it's just a mound. Beneath this will be a podium. I plan on having a model I could theoretically send somewhere to be made into a game piece.



This is really the interesting part of the piece. This is called an armature. Sculptors who use clay have wire armatures inside the clay, which helps hold the clay together and makes the sculpting process faster and easier. The same goes for what I'm doing. This armature is still very much editable. I can adjust the proportions and make a very decent representation of a dragon's skeleton. Later, I'll be able to digitally add my "clay" onto it so that I can begin to sculpt my dragon. This armature will also help when I set about posing the dragon on the rock. I can move the legs and the necks around all I want.

Oh yeah, and the dragon will have 3 heads. I plan on making them all unique as well.