Tuesday, January 26, 2010

Jeff's Ship Render



Woot! Look at that cheesy nebulae effect! Perfect for a completely gray, unmapped and uncolored ship :D

Anyway, here's at least the first version of Jeff's spaceship concept. I hope he doesn't mind the modifications I made to his design, or the aforementioned nebulae I included in it's render. >>




Anyway, here's another shot with a couple of angles. Left is the bottom from behind.

Saturday, January 23, 2010

Cougar Warrior Revisited



Continuing the trend of revisiting old projects and improving on them, I went and found this school assignment I did a while back. I wanted to try out some of the shading techniques I've been working on as well as employing a few new ones I've come across. The line art itself wasn't changed very much, mostly just cleaned up. The rest is obvious. Color included as well as textures. I found out that animal fur can be very hard to find.

Anyway, I'm planning on going back to my elephant concept art and doing much the same thing with that. However, I'd like to improve on my shading. At the moment, it tends to ignore the textures, which hinders the realism a bit. I'll see what I come up with for that later on.

Still working on school assignments, Jeff's ship, and things like this. At least I can say I'm not totally wasting my time being unproductive :D

Wednesday, January 20, 2010

Midnight Blue Redux & M1 Abrams



First up we have the return of an older animation. I started browsing through my archives and found this. I thought I'd re-render it with a couple new bells and whistles now that I have the computer that can handle it. I added HDRI lighting (more realistic) and Depth of Field (also more realistic). Other than that it's pretty much what you saw before, but enjoy anyway!



The other is an ongoing project for my Intermediate 3D class. We've spent about two weeks on it so far (that's about 16 hours) and I'm still very far away from it being "done". It's more than enough to pass the assignment, though, so that's good. I've got all the basic bits on there, with a few cheap tricks used as well. The rest of the work is pure polish and detailing. Details details details.

Monday, January 18, 2010

The Long-Awaited Commission


(clickie for bigger)

Finally I get this car modeled! I promised this to Elicia for winning some contest or other way back when, but never got it done. Well, here's what I would call a mostly finished model of Elicia's car, minus the dents and a few key features, like an interior.

Anyway, I had fun modeling this, and I think I learned a great deal. The biggest lesson is how much I hate Windows. The second is how much better the rendering power is in Cinema4D.

Anyway, this was modeled in 3Ds Max and composed/rendered in Cinema4D. Please enjoy and critique!

Maybe after this I'll actually get around to making that Starship Dianna and Jeff sent.....maybe ;)

Friday, January 1, 2010

CT Dummy



Wow, something that isn't a part of any work or school project!

After watching several ZBrush tutorials in which the instructor rattled off all the names of all the different muscles on the human body, leaving me feeling very overwhelmed, I thought to myself "Screw that! I'm going to draw something that simplifies the human form!"

Well, not really, but it would have been kinda neat if I had.

I wanted to break away a bit from the style I'm starting to establish. Instead of the simple shading and very comic/cartoon way of illustrating, I thought I'd try to do something a bit more complex. I used some actual textures (google is my friend) with the shading technique I've become accustomed to to create this.

Please let me know how you feel about the new shading style!