Thursday, June 19, 2008

Marathon Infinity: Drone

I feel like I'm beginning to get a hold on this modeling business. The secret is having the polygons fit to the form of the object rather than making a grid like pattern across it. None of you understand what I just said, but that's okay.

This is my rendition of the Drone character from the old Marathon Infinity game by Bungie. This was simultaneously one of the most annoying and helpful characters in the game, as you would fight with and against swarms of them.

Anyway, enjoy. As always, click to enlarge.


A banner like image showing all sides of the Drone


A closer look at the front.

Wednesday, June 11, 2008

Clockwork

Another post! I sat down and really wanted to make something, but I wasn't sure what I was going to make. Whenever that happens, I just start throwing stuff together to see if something cool comes out of it. After a little bit, I had something that was interesting, but wasn't actually anyTHING.

But it occurred to me that it would make a cool clock. So I just made the rest of the clock, mounted it on a wall, and added Global Illumination.

As always, click to enlarge, and download it if you like. It makes a decent wallpaper.

Dancing Bear

I looked through all my posts and I realized I had never posted my Dancing Bear animation. I don't know who has seen this, but if you haven't seen it, enjoy, and if you have, watch it again. It's pretty good for a laugh.

This was what I worked on for my Senior Project 2007. It took me more than 16 hours and some correspondence with my mentor, an art supervisor for a local game-designing company here in CO. This was the first time I had modeled anything organic and animate it as well. The animations themselves are very......bad. Even so, it's entertaining, and always remember that it was made by an amateur.

enjoy. :)

Tuesday, June 3, 2008

Sais

A friend of mine requested that I model her a pair of Sai weapons a long time ago. It's only been recently that I've actually gotten around to it. It was fairly simple to model, and though it's definitely not perfect, the results are acceptably realistic.

Heres the first image:


After I posted this, I went through my friend's DeviantArt gallery and realized that she had actually requested Sais that were DOUBLE-EDGED. So, I had to jump back on C4D and fix it.

And here's the second image: