So.... I haven't really gotten a lot of stuff modeled lately. I've been working, and nothing really inspiring has come to mind. Or fruition, for that matter.
But I did do this.
It's not terribly impressive in and of itself, but it is SOMETHING.
Good news, though. Another guy from church has some programming knowledge and he'd like my help making models for a game he's developing. That will make for some good postings later on. :)
Oh, and another tutorial for you all to scratch your heads at.
Life has been slightly more hectic lately than it was before. I got work at a place called ASF international, and I've been living with fewer hours in my day than I previously had.
But, I've been having the notion that I should place some tutorials here in my blog. Some I make myself, and others I find online. Here's one such example:
Okay, so you can all complain to me later. I didn't finish Chopin. Instead I tried to model my own head. Keep in mind that this is just my first attempt at modeling a human head. It came out quite nicely, if I do say so myself.
So, I'm still working on the fanarts. I know I said I would work on Chopin, but nothing has come from it thus far. Never fear, though. I'm still tooling around with the program enough to get some fun stuff made.
Oh, and just because I thought it was a fun idea, I jumped on the test bandwagon to be.
Okay, so I know many of you have seen this before. But some of you haven't. I finally got around to getting a digital version of my old Spider Painting.
It was made with oils my Junior Year. Let me know what you think
And an update on Chopin. I've decided I need to find a way to chop it up into smaller pieces. The way I'm doing it now simply won't cut it as some of the functions I need to use refuse to work for me. So, I've gotten next to nowhere with it. But I have some other ideas on how to make it work.
By the decision of the masses (AKA 4 willing participants) I am working on my Chopin Music video. But there is just one little snag...
My computer is being kinda emo as of late. The song contains a main rift that is looped a number of times during the song. I've animated the rift, but my computer refuses to loop it for me. It sits and spins for hours on end without any result. I think I need to go about it some other way.
But, with the main animation for the rift done, it won't be terribly hard to get everything else animated....I hope....
Just having some fun with my new toy. You've all seen this trick before in commercials, but now I can make them! Doesn't that just make your inner nerd jump for joy?!
Okay, so I'm really excited about this. I got my hands on Realflow 4. It's....well, it's the kind of awesome thing only I would appreciate. It's processor hungry, so I've had some trouble getting it all to calculate and render properly, but I did manage to get this 2 second animation out of it. It would have been 11 seconds, but the program crashed before it finished.
Enjoy. Hope to get some more interesting stuff out as soon as I get used to the program.
Look at that. Another day, another fanart triplet!
These are: Blue Fire Earth
The latter two were supposed to be the elements, but making the planet is so much easier. Besides, they were made for being desktop images. Help youself!! And hey, VOTE!!
I've placed X's next to the ones I've completed. Still a long way to go, and many of these I'm not sure how I'll complete. But for now, I recently complete Fanart #20: Colourless. Here it is:
It was made with Cinema 4D (obviously) and Photoshop.
I've also made another animation. I've brought back the sphere from my former Midnight Blue animation and given it a sheet of black silk and a weightless environment to play in. Enjoy! :)
Here are a few more things I've made. Things seem to have picked up ever since I was introduced to the fanart 100 list. But I added a couple of experimentation pieces too. These are just simply made scene I whip up when I'm bored.
The list, in order: -Experiment 0001 -Experiment 0002 -Fanart 100: 086 Choices
Inspired by my recent re-viewing of The Bourne Supremacy. Every bad guy, when faced with the choice of prison time or a Glock 17 pistol with a single round in it, chooses the coward's way out. This cleans up the plot-line nicely, but it always makes a mess of some hotel room.
K, so I HAVE been working on models and scenes, but with the move and everything, I haven't gotten them all posted.
SO. Now I play catchup. In Order, the scenes (all fanart) are these: fanart100:045. Moon. fanart100:046. Stars. fanart100:047. Heart. fanart100:058. Diamond.
There's a little thing on Deviantart called the Fanart 100. It's a list of 100 things that range from "beginnings" to "teammates". The idea that an artist will pick up the list and make products based on the things on the list. A friend of mine on DA challened me to go for the list with my 3D rendering. This one is #32: sunset.
This probably won't work as a desktop. Wider than it is tall. You can try if you like, but I don't guarantee anything.
This is just a little something I whipped up on a whim. Explosions, lots of little reflective shards, and volumetric lighting. Not bad for something I made without really thinking about it before hand.
Number of objects: 6 (4 lights and 2 spheres) Resolution: 1280x720 Length: 20 seconds Render time: 28:11:22 Hours.
Here's what I consider sorta what Elicia requested of me. It's not space, but it is a fully animated sky. This actually didn't take much work, so I'm not to tired. :)
Oh. and keep an eye out for constellations. They're really up there in the stars.
# of objects: Sky, sphere and floor. # of Frames: 3600 Render Time: 3 or 4 Hours
Oh, and as a side note to those that don't know: I'm moving back to Colorado. I think I'll be happier there, and I'm itching to get out of Feature Films. Move date is set for the 17 or 18 this month. We'll see what happens...
I realized a few days had gone by without a product. So here's a quick....thing I made.
It's got volumetric lighting and everything!
Resolution: 2500x3000 Number of objects: 14 Creation time: About half and hour Render time: 10 minutes?
Update: Here's a nice 1600x1200 resolution version of this pic. Perfect for your desktop wallpaper (for you winders user) or just your desktop picture.
The Mograph module for Cinema 4D can be pretty complicated, but it makes effects like this relatively easy. Much easier than trying to make it manually with splines, sweep nurbs, and such.
Don't worry if none of that made sense, I don't expect it to.
It's just a short, simple animation, and the video is at full resolution without compression. But I like the effect.
Creation time: If you take into account the time it took for me to learn how to do this, about 2 hours, I'd say Render time: 17 minutes Number of objects: The cubes and their trails. You do the counting.
Here's my model for the weapon design I got from Briana. They are two bracelet weapons. Worn around the wrist (of course) and gripped by the wooden handles in front. These blades are on two separate plates. The first is a radial plate at the base of the blade. This plate rotates, allowing the user to position the blade to point back (as is shown) or sideways or completely forward. The second plate rings the bracelet. (It's the one with the gold bling) This plate lets the user rotate the blade around the bracelet entirely. The results can be compared to a blender. :)
Creation Time: I'd estimate about 2 or 3 hours for one. Copy and paste the other :) Resolution of image: 2000 x 1125 (Not for desktop pictures) Number of objects: 226 Render Time: 2 minutes 16 seconds.
Here's a demonstration of how the blades are meant to work. Stand back, it might get you! Now if I was any good at modeling characters, I'd make a REAL demonstration!
Creation time: the animation took about half and hour Resolution: 640x480 MP4 Number of objects: 226 Render Time: 11 Hours, 55 Minutes, 17 seconds Number of Frames: 1800
Don't freak out! The blog is not dead! I'm just on vacation, if you didn't know already.
Yup, got in and visited all kinds of people. Even went back and attended a couple of the clubs I was a member of at school last year. (Blue Kirby still pwns all!)
Anywho, I've got a few project ideas that I'll begin working on as soon as I get back. They include another weapon my friend Briana drew, as well as an attempt at modeling my own head. Briana is conducting a little RPG thing on Deviantart, and I wanted to model my character. We'll see just how ugly I can make myself.
Stay tuned, some really cool stuff is in the works!
Oh, and if you want to see two people try to weave an interesting story, you can find the transcript here:
Inspired by Myst: Exile and my own desire to make a sunset scene with water. I consider this one of my ages, though the structuring may seem familiar. I haven't thought up a name for it yet, but I'm taking suggestions.
Objects: 127 Polygons: 3920 Resolution: 1600x1200 Creation time: about an hour. Mostly to get the water right. Render time: about 5 minutes.
Use it as a desktop if you like. I chose that resolution for this purpose exactly.
Update: I've decided on the name Shizukesa (Shee-zoo-key-sah), which in Japanese means Serenity. I think it's appropriate for the scene.
I don't know. Really, I don't. Don't ask me how or why I came up with this. Just accept my reality and enjoy it.
This has UBER resolution, download it and zoooom to your hearts content. You'll see that these....coils, I guess, are made up of a bunch of little hook thingies.
Resolution: 3000x1125 Number of Polygons: about 950,000 Creation time: 20 minutes Render Time: 5 1/2 minutes (Edit: Sorry for the confusion. It's not 5 hours. :) oops)
Kinda works for a Desktop. Either you scrunch it down to fit or you just get the white and blue coils.
This is my observatory. Whenever I need to get away to think, this is where I go. If you're feeling down tonight, you are perfectly welcome to use it for a while.
UPDATE: I thought the original was TOO dark, so I brightened this one up a bit.
Render Time: 2 hours Creation time: about 4 Polygon count: 472720 Point count: 486484 Objects: 475 Dimensions: 2048x1366
This works beautifully as a desktop picture. Help yourself to it.
UPDATE: Here's that same Observatory during the day!
Render Time: 3 hours (Soft Shadow maps rather than Raytraced)
Still can't get the brain juices flowing. Got so many projects I'm working on, so I never get anything done.
But, to make sure that I don't start ignoring the blog, here's another older project. I spiced it up a bit with a new menu, but it's still incomplete. For those who have already seen it, there won't be much more to see. Enjoy anyway!
Use the arrow keys to move your "coin" across the map. Hit the spacebar to drop it. Reset if you need to.
If anyone has a stage idea they want me to include. Draw a rough sketch and send it to me!
Stage 3 doesn't work because the ball code doesn't like moving objects. Speaking of which, if any of you are interested in what it takes to get that ball to fall like that, here's the code. Dig in!
I haven't gotten any modeling work done lately. Can't quite find the motivation just yet. So, here's something I had done long ago to just tide you people over.
I've started a new shift schedule at work. I now get up at 7 so I can get on the bus by 9 and get to work by 10AM. Then I work for 9 hours (1 hour break) and get off work at 7PM. I am exhausted. It's beginning to show too. I've been really physically active the past few days. Here's what I've been doing.
Sunday: 4 1/2 hour hike up to Jardine Juniper w/ Carrie. Then an hour walk at 12PM as per my routine.
Monday: Rode bike to bus stop and from bus stop to work (maybe 15 minutes total). Rode from work to Grannies to run tech support after work (half hour ride up hill). Then from grannies home (45 minute ride downhill). Then another hour walk as per my routine.
Tuesday: Rode bike to work, no bus (Half hour ride uphill). Then rode it to bus stop and from stop to home (15 minutes total). Now I'm sitting here, and I'll probably go on another walk later tonight.
None of you better claim that I'm lazy! I'm definitely earning my gaming time now!
I just finished getting my new RAM upgrade into my computer! Now I've got 2GB worth of Random Access Memory! Weeee!
To commemorate this event, I've used the new RAM to render out a couple of my old projects. I never actually finished these because I didn't have the processing power to do it before.
The first is an exercise in dynamics. Nothing more than a stack of boxes that gets knocked over by a sphere that is somehow being controlled by an invisible force. Enjoy!
Total Render Time: 1 hour, 30 minutes Total Frames: 150
I apologize for the glitch at the beginning. Something about youtube.....
The next is an experiment in caustics. Don't know what caustics are? Find a dictionary
Total Render Time: 3 hours 16 minutes Total Frames: 900
K, here's another one I did just today. It's pretty simple, but its the blurring effect that I was interested in. Took some tweaking, but I think it came out well in the end...
Work time: about an hour Render time: dunno, started it and went to work. Probably took a few hours Number of spheres: 40X40=160 spheres Wallpaper suitable?: Possibly, you can give it a shot.
In other news, there is no other news. Really, its kinda boring around here. I DID get some nifty stuff. I got myself a nice plastic shelf, a TV w/ modbox for the xbox, and Band of Brothers on DVD. I am quite excited. My room is starting to become my only living quarters.